, ǽð αԴϴ.
εϴ!
и ٰ ߴµ Ʃ꿡 Ƽ ʽϴ.
"ƴ ̰ ? ٸǰ..." ϴ ϰ ˴ϴ.
и '' ƴµ, ڽ ϴ.
ٰ DZǴ... ֱ ε ٷϴ Ȯ .
е鿡 ʿ ' ϰ ϴ ' Դϴ.
ư ƽϴ.
ϰ ϴ.
ϴ.
V-Ray 鼭 迡 Թϰ
ϸ鼭 ˰Եƽϴ.
ٷ " ˰ִ" .
V-Ray ٰ Ѿ
ϴ '' ־ϴ.
߽ϴ.
?
? νŸ ƿ ó ؾұ?
? V-Ray ǥ ̷ ߴµ ұ?
? ϸ Ƽ ü ?
ش å ҽϴ.
å ٰؼ ٷ û ǰ ٷ Ŷ ϴ.
ȭ Ʈ ƴϴϱ.
̰ Ȯ ֽϴ.
б ڴ 츮 Ĺе ãƵ帳ϴ.
Ʈ ִ е ð Ʋ ֽϴ.
ϴ ҽ κе 帱 ֽϴ.
Ϳ ̻ η ʽϴ.
, .
ȳϼ ֿԴϴ
Chapter 1. ϱ
1-1. ҷ
1-2. ۾ ϰ
1-3. ˸ Ʈ
1-4. + ġ (Asset Library)
1-5. ī + Safe Frame
Chapter 2. ġ
2-1. ġ (Self Illumination)
2-2.ġ ( Ʈ)
2-3. : ʱ Ʈ / Ʈ
2-4. ġ (Ǿ Ʈ)
2-5. - ƿ̳
Chapter 3. Rendering
3-1. ܰ躰 ( )
3-2. ܰ躰 ( )
3-3. ܰ躰 (ܺ )
3-4. ܰ躰 (ܺ )
Chapter 4. ENSCAPE MATERIALS
4-1. : ݻ簪 50
4-2. (Bump, Normal, Displacement Map)
4-3. ǥϱ
4-4. Transmittance & Cutout
Chapter 5. RENDERING 2
5-1. ADVANCED VIEW
5-2. VIEW MANAGEMENT ̿ ȭ
Chapter 6. Export
6-1. ̹ ġ
6-2. PTϱ
6-3.
8