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    <ڷ Ͽ콺> /<> | Ϸε
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е 3D 𵨸 by 븶  :   е 3D Ѵ!


е 3D 𵨸 by 븶 : е 3D Ѵ!

<뱤>,<> | ȴ

Ⱓ
2022-09-16
PDF
뷮
141 M
PCƮºPC
Ȳ
2, 0, 0
å α׷ ġ ȵǽó?å α׷  ġ
 Ұ
 Ұ
ټ

 Ұ

ü ̸Ƽܺ Ÿ ǰ, ij α!
̰ ǹ 3D Ǵ е 3D 𵨸 ۾
ũƮ ä, 3D Ͽ!


3D 𵨸 ۾ PC α׷ ־ ϱ ۾ δ㰨 ۾̴. ñٹ Ȯ ٹ ȯ ҿ 3D ۾ ϰ 븶 е 潽 𼭵 3D ۾ ϴ.

å ǹ 3D ̳ʰ ϴ 3D Ʈ ũƮ ä , ִϸ̼ǰ 3D ۾ Ͽ츦 Ұϰ ִ. Ӹ 3D .

ڼҰ

3D ̳ Ŭ 101 ۰ е 𵨸 . 17 ڷ, Doubleu Games 3D Ʈ ٹ ̴. ij ȭ Ŀ , 3D ŷ¿ 3D 𵨷 ߴ. ټ ¶ Ӱ ߿ ߴ. ߰ Բ е 𵨸 ϴ Ʃ ä ۰ ϰ , Ŭ 101 Ȱϸ鼭 ǵ ϰ ִ. ó 3D ŷ 귯 α׷ е忡 󸶳 ? ϴ 븶 α׷ ˰ Ǿ, ׶ е 𵨸 Ʃ꿡 ø鼭 ϰ ѱ ϴ 븶 ä Ǿ.

PART 1 е带 ̿ 3D ϱ
STEP 01 븶 ⺻ ˾ƺ
̽ 캸
ȭ ϱ
۾ ˾ƺ
귯 Ư ˾ƺ
𵨸 ˾ƺ
귯ÿ ȭ ɼ ˾ƺ
۾ ˾ƺ
STEP 02 ⺻ 𵨸ϱ

äϿ ϼϱ
STEP 03 Ƹ
Ƹ 𵨸ϱ
Ƹ ٸ
Ƹ θ
Ƹ äϰ ϼϱ

PART 2 븶 ⺻ ü 𵨸ϱ
STEP 01 븶 ޴ ˾ƺ
Nomad Sculpt ȭ ϱ
Files پ ϱ
Scene 𵨸 ϰ Ʈ ϱ
𵨸 Ʈ ϱ
𵨸 ϳ ġ
Primitive ϱ
Topology ˾ƺ
Multires ϱ
Voxel ϱ
Dyntopo ȭϱ
Decimation ̱
Material ϱ
Material ˾ƺ
޴ Material ϱ
Lighting Ʈ οϱ
Shading ׸ ˾ƺ
Lights ׸ ˾ƺ
Lights ˾ƺ
Environment ׸ ˾ƺ
Post Process ȿ ϱ
Quality
Reflection(SSR)
Ambient Occlusion
Depth Of Field
Bloom
Tone Mapping
Color Grading
Curvature
Chromatic Aberration
Vignette
Grain
Sharpness
Anti- aliasing(TAA)
Background ȭ ϱ
Environment
Color
Reference image
Camera Projection ˾ƺ
Perspective
Orthographic
STEP 02 Ǹ ڽ Ʈѷ
Ʈѷ
Ʈѷ Ű ư
Ʈѷ
STEP 03 Ȱ 귯÷



Ͽ ȿ ߰ϱ

STEP 04 ο Ȱ Ʈ Ű
ο Ű ĸ
Ű ĸ Ű 迭ϱ
Ű
Ű忡 ϱ

PART 3 ü ̸Ƽܺ 3D
STEP 01 ũ ö ũ
ũ Ʈ
ũ
ٰ ĵ
STEP 02 ũ 캼
ũ Ʈ 𵨸ϱ
𵨸ϱ
𵨸ϱ
ũ 캼 äϱ
캼 ħ
STEP 03 ڸ ̸Ƽ
𵨸ϱ
𵨸 äϱ
ڿ ¦̴
STEP 04 ڱ ̸Ƽ

ڱ
ڱ äϿ ϼϱ

STEP 05 3D ü ׿» ۾
ũ ۾ 𵨸ϱ
۾ ׿» ȿ ϱ
STEP 06 Ʃ긦 Ȱ 3D Ķ׶
Ķ׶ 𵨸ϱ
Ķ׶ äϿ ϼϱ
SPECIAL 01 ũƮ ȰϿ UV äϱ

PART 4 Ÿ ij ʰ ǰ,
STEP 01 Ÿ ij ʰ ǰ
Ҹ ǽ
޸
÷
ȣ

Ͱ
STEP 02 ִ Ÿ


ٹ̱
SPECIAL 02 ũƮ ȰϿ ִϸ̼ 334

PART 5 ۺ ij
STEP 01
׶
׶
׶ 𵨸 ϱ
׶ ࿡ ȿ ߰ϱ


STEP 02 ģ ݼ Ʋ ׽

ǥϱ
ݼ
ǥϱ

ϰ ϼϱ
STEP 03 Ϳ ƹŸ
ij
ij ü
ٸ
Ȱ Ź ϱ
𵨸

ϱ
ٵ
ij

ij Ź
ϱ
ijͿ ϱ
SPECIAL 03 3D 𵨸 ϱ

ټ

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(ѱ 40̳)
侲
Ʈ
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ϵ ϴ.